Take Time: Embark on a strategic and poetic journey
Each card a choice. Each Clock a test. Each win, collective! In Take Time, a game by Libellud illustrated by Maud Chalmel, 2 to 4 players gather around a mysterious clock. You choose an envelope. Reveal a new Clock. Each round begins with a fresh challenge: talk it through, set your plan, then fall silent and place your cards around the dial, guided only by intuition and trust. You won’t just face challenges, but cultivate something quieter: shared precision. Each Clock is a poetic riddle, a test of trust, timing, and connection. Across 10 enveloped chapters and 40 unique Clocks to discover, the rules evolve. The challenges deepen. But the silence stays. And so does the beauty. A game of timing, trust, and a quiet kind of tension – to be replayed, revisited, and rediscovered.